Tuesday, April 14, 2009

Bejeweled

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Bejeweled
Developer(s)
PopCap Games
Publisher(s)
PopCap Games
Distributor(s)
Various
Designer(s)
Jason Kapalka
Series
Bejeweled
Engine
PopCap Games Framework
Version
1.87 (2007)
Platform(s)
PC (Windows, Mac OS X), Browser (Flash), PDA (Palm OS, Windows Mobile, Smartphone), Java ME, Xbox, iPod, iPhone, Mobile
Release date(s)
1.0 (May 30, 2001)
Genre(s)
Puzzle game
Mode(s)
Single player
Rating(s)
ESRB: Everyone (E)
System requirements
OS: Win 98/ME/2000/XP/Vista. Memory: 128 MB RAM. DirectX: 7.0. Processor: Pentium II, 350MHz or faster.
Input methods
Keyboard, Mouse, Gamepad, Stylus, Click wheel
Bejeweled is a puzzle game by PopCap Games, first developed for the browser in 2001. Two sequels to this game have been released, Bejeweled 2, by PopCap Games in 2004, and Bejeweled Twist, also by PopCap Games, in 2008. More than 25 million copies of Bejeweled have been sold, and the game has been downloaded more than 150 million times.[1]
Contents
1 History
2 Game play
2.1 Matching gems
2.2 Normal
2.3 Timed
3 Twist
4 Influence
5 References
6 External links
//
History
This section may require cleanup to meet Wikipedia's quality standards.
The game was initially created by PopCap Games as a web-based Flash game called Diamond Mine. It was reportedly successful for PopCap槊� company formed in 2000. PopCap created partnerships with established Internet gaming sites such as Microsoft Zone to host Bejeweled as well. The name Bejeweled was suggested by Microsoft, who thought that the original name Diamond Mine was too similar to that of an existing game, Diamond Mines.
The game has also been ported to other platforms, including Microsoft Windows, where it was called Bejeweled Deluxe. Astraware produced versions for PDAs on the Palm OS, Windows Mobile, Smartphone and Palm platforms. They also released Bejeweled Deluxe on the Xbox as a downloadable Xbox Live Arcade game. On September 12, 2006, it was released as one of the first games downloadable from the iTunes Store for the Apple iPod.[citation needed]
PopCap Games announced a version of Bejeweled for the iPhone. It is not a standalone game but rather a web application playable over the Safari browser.[2] A native application for the iPhone is also now available.
Recently, skill games like Bejeweled have been featured in online competitions for prizes.
Its influence has crossed the virtual divide, as a scratchcard based on the game has been issued by Lotterywest.
On October 9, 2007, PopCap Games announced Bejeweled for the Playstation 2 and Xbox 360 platforms in a compilation with other puzzler games.[3]
On September 20, 2008, a World of Warcraft fansite known as WoW Insider revealed that PopCap Games would be releasing a free version of Bejeweled as an add-on for World of Warcraft's interface for download the following week.[4]
On October 27, 2008, PopCap released the official third installment in the Bejeweled series: Bejeweled Twist. It is similar to the classic design, except now instead of swapping two gems, the player rotates clusters of four gems clockwise to make matches. The gems also will not move back if they do not initially match up, unlike in previous games.
Game play
The objective of this game is to swap one gem with an adjacent gem to form a horizontal or vertical chain of three or more gems. Bonus points are given when more than three identical gems are formed or forms two lines of identical gems in one swap. Gems disappear when chains are formed and gems fall from the top to fill in gaps. Sometimes chain reactions, called cascades, are triggered, where chains are formed by the falling gems. Cascades are awarded with bonus points. There are two variations of the game to choose from.
Matching gems
Although normally the player gets only 3 in a row for gems, sometimes they can get 4 or 5 in a row. And rare conditions, they can get 6, 7 and even 8 in a row. However, some versions of the engine do not register it.[5]
Normal
Level up when the player reaches certain score
Game over when no move can be performed
Timed
The level up bar starts in the middle, level up when the bar reaches the end.
Over time, the bar decreases. The bar decreases faster as the stage level increases (and in some versions, the longer the level lasts).
The game is over when the bar reaches the beginning (if a situation arises where no valid move can be made, the board is cleared and randomly re-filled).
Twist
In the new version of the game "Bejeweled Twist" the cursor now selects four jewels and rotates them clockwise. Not every move has to form a line of three, but each time a line is...(and so on)

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